![]() This game, as you might already know, is the follow-up to Enter the Gungeon. Exit the Gungeon: Hello to Arms hits this Friday including the launch on PlayStation 4 and Xbox One!- Enter/Exit the Gungeon November 9, 2020 This bullet hell dungeon climber will be arriving on Switch and multiple other platforms on 13th November. The 'Hello to Arms' update adds new guns and items, a new Arsenal mode, new shop hubs and much more. Original article : The elevator action game Exit the Gungeon will be receiving a brand new update later this week. ![]() This should result in an overall increase in itemization for players who explore all rooms, as well as providing a source for weapon drops when playing in Arsenal Mode.Ī new NPC, the Ledge Goblin, and her minigameĪs is tradition, several new guns and items The shop has several doors to optional combat and NPC rooms that can be explored for loot or skipped. This shop replaces the normal mid-floor room, in addition to its normal appearance after the boss. Shop Hubs: Bello’s shop has been expanded and now can be accessed twice per floor, allowing players more choice over when and how to spend their currency. This mode was designed to be more reminiscent of Enter the Gungeon’s gun management. These additional carried guns have limited ammunition, which can be replenished by finding ammo pickups (exclusively in Arsenal Mode). Any number of these weapons can be held in addition to the Blessed gun, and can be used at any time. The game just lacks any real depth to keep players coming back for more.Update : The 'Hello to Arms' update is now available! Here are the full update notes along with a brand new trailer, courtesy of the game's publisher Devolver Digital:Īrsenal Mode: a new toggleable game mode in which weapons will be available as loot as well as for purchase in shops. Exit the Gungeon isn't bad by any means, especially taken as an arcade shooter. Making matters worse, key mechanics, like the dodge roll move, feel almost ineffective in practice. One minute you're aiming lasers with pinpoint precision, only to suddenly shift to lobbing grenade-like explosives and completing changing your strategy. While the ever changing form of the player's gun adds variety to the repetitive feel of the game, it's also jarring to go from one form to another. But the game's difficulty curve starts off at a steep incline and just keeps going. That's not to say that there isn't a lot of fun to be had in jumping, dodging, and, of course, blasting through anything between you and the surface. Toss in the constant flow of enemies and gunfire, along with your own gun's new ability to almost randomly shift forms on the fly, and you've got all the elements for a truly chaotic experience.Įxit the Gungeon, with all its changes from the original game, feels less like a true sequel and more like a side game spin-off. The follow-up has changed up more than a few of the game mechanics this time around, most notably the shift from being a top-down dungeon crawler to being a sort of side-scrolling platform game, with players riding a series of fast-moving elevators and navigating through rooms in a mad dash to climb to the surface before the whole place collapses around them. Now that prospective "gungeoneers" have found their way in, Exit the Gungeon comes along to get them the heck out. Although it might have slipped under many gamers' radar, 2016's Enter the Gungeon was a frantically fun shooter that proved to be a hit with fans.
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